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, by William M. Knoblauch
Free Ebook , by William M. Knoblauch
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Product details
File Size: 1824 KB
Print Length: 256 pages
Publisher: Seven Stories Press (October 20, 2015)
Publication Date: October 20, 2015
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B00R047YO4
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Amazon Best Sellers Rank:
#991,750 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Compared to the likes of literature or film, video games are a relatively young medium, but they have nonetheless come in for a good deal of academic scrutiny. "The State of Play" is a collection of essays on the subject, edited by Daniel Goldberg and Linus Larsson, and is an ideal read for people with an interest in academic concerns about gaming but without a deep theoretical background.The essays are by a number of established commentators and creators, including the likes of Anita Sarkeesian and Zoe Quinn. The subjects are varied, but many deal with ways in which games interact (or fail to interact, or could interact) with issues of race, gender, and sexuality. For example, Hussein Ibrahim, who is of Arabic descent, discusses the widespread use of quasi-Arab enemies in games, while Merritt Kopas considers how sex and relationships might be handled in a manner that doesn’t emphasize “winning,†and Sarkeesian and Katherine Cross examine the forms misogyny can take in the gaming community.A few of the essays slip into jargon or heavy-handedness, but only a few; for the most part these are remarkably accessible explorations of complex topics. That means all gamers can read and benefit from them. As the title suggests, the essays as a whole paint something of a picture of where we are, with a few hints of where we could go from here. It’s not exhaustive, but it is telling, and for gamers who are curious about the bigger issues games can and do point to, it’s a good place to start.~
I was hoping for new insights and opinions, unfortunately the majority of the book is blog posts and articles I've already read online. While I enjoyed many of those articles, I feel slightly cheated that I just purchased a book containing things I've already read and that I still can read for free elsewhere. I want to support the authors and I agree with most of what they say, but once again I bought much of what I had already read for free.
A nice introduction to a lot of games criticism conversations. Not earth shattering, but you should read the author's other stuff to dig deeper into the topics introduced here.
Interesting collection of essays on gaming. There are many different voices represented, so some essays are stronger than others, but overall an interesting read. A bit on the academic side for casual game fans, but a good choice for those who are more invested in the field.
Filled with astute, thoughtful writing on video game culture. I found it hard to put down. I'd recommend the print edition--what a beautiful little book.
A thoughtful and excellent collection of essays, by people making and playing games, and pushing the boundaries of how we think about the worlds and interactions portrayed.
I bought this book because I saw Ian Bogost name on the cover. If you are anything like me, who happens to be a fan of Ian Bogost and his work, you seriously do not need to look any further then the first result that pops up on google when you search 'the squalid grace of flappy bird'. Yep, Daniel Goldberg licensed that article from the Atlantic which Bogost wrote in 2014. So why is this little factoid appropriate to mention in my review of this book, which happens to also be an anthology of articles? It is because this book is an anthology like one of those books produced by print-to-publish outfits that gives you nothing but pages of wikipedia articles is an anthology. This book is really just a compendium of terribly sourced article.Beyond pressing cmd+p for us, the other fatal flaw it suffers dearly from is that its editors seem resigned to just doing this. Unlike what should be expected of anthologies from editors who understand their job, Goldberg and Larsson seem allergic, or maybe just morally opposed, in doing anything to add, preface, contextualize, introduce or frame the texts they so thoughtlessly included within its collection. It is almost as if the discussion surrounding the texts is less important than having a printed copy.So, inclusion, if you are a reader of game studies or Ian Bogost, if you can press cmd+p yourself, I seriously recommend you do not waste your money nor time on 'The State of Play'.
Great collection of essays.
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